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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 09:42:00 -
[1]
Looks like they have boosted the rof on siege missile launchers by 33% however they have also increased explosive radius and reduced flight time to 6s instead of 30, so that a 80% range nerf. Guess all raven setups using torps will have to use mwd's from now one, even Javs dont go past 60kms. On the up side a gank raven with drones now gets over 1000dps with faction torps if its within 30kms. So torps + pve will soon be a thing of the past
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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 12:18:00 -
[2]
Originally by: Hairtrigger well im lookin forward to slappin 5 DG seige on a widow 
Bet they wont be so bad on the golem as well now
Nah try t2 siege and javs on the golem and it will pwn big time
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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 12:32:00 -
[3]
Edited by: Dragon Lord on 13/10/2007 12:32:03
Originally by: dAn melax oh damn I've missed the fact that torp has bigger explo radius now ... hmm maybe a gruided prec skill will be aplying to torps too, dont you think that would be awesome? ;D
yeh but way overpowered, jave torps still have 400m exp radius though and there as fast as cruise missiles good range on them 2, 130km+
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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 12:49:00 -
[4]
Originally by: Carniflex Interesting.
Have to look at numbers before I start ranting. Wonder how 'old' CN siege launchers with 3x CN BCU with CN ammo compare against 'new' javelin torps in T2 launchers with 3x CN BCU. By initial impression without doing the math the theoretical dps seem to be roughly in the same ballpark (withing approx 5% if I would guestimate).
It just might work out alright at the end with missionrunners just switching to t2 launchers and javelins again. Especially taking into account 33% RoF gain in 'new' launchers.
Ok before with 7 dread siege and faction cn torps i got 7s rof and 984dmg per torp so 984dps. I got over 1000 myself because i had a few officer siege on.
After with javs and torp spec lvl1 i get 722dmg per torp and 5.88s rof so thats 860dps with maxed torp spec i belive the rof is 5.42s please correct me if im wrong, so 932dps, so its pretty close, also remember that javs travel ALOT faster so less defenders will hit.
Thats on my pimped cnr but the comparison should be the same for any raven or cnr setup.
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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.13 13:56:00 -
[5]
Yeh being trying out t2 siege and javs on my cnr in sisi and the dps might be lower bt im getting through missions faster thanks to the speed of javs compared to normal torps. I did try my old setup but the range on normal torps is so bad that it took me forever to get in range.
Basically it means faction torps will only realy be used in pvp and faction launchers i cant see being used at all because of the range nerf.
All in all i like the changes and if the Golem does get a 100% dmg bonus its gonna have some major gank
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Dragon Lord
Caldari InQuest Ascension R i s e
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Posted - 2007.10.14 12:01:00 -
[6]
Originally by: Zana Kito Thinking about this some more..
900+ dps from t1 torps alone up to 30km is awesome. but 700 dps from jav torps to 150km is just crazy..
Imagine a siege raven setup, just change ammo on the fly and you can get great close range dps or crazy long range dps. No other turreted ship have this flexibility and power. All turret sniper options deal less than half of that in dps. I wouldn't be surprised if jav torps get tweaked a bit. 700 dps at over 100km range is a tad too much.
Ill be annoyed if they nerf javs, there supposed to fast high precision torpedos thats what they do, people might actually use them now. If they nerf them to hell and back then it will suck big time. Normal torps i dont have a problem with the change despite using cn torps on my cnr for missions i think this is a good change. If they do tweak it i hope they dont tweek it much.
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